Aug
18
2025
Montag
15:01:41  
🔗

The Outpost Ares Puzzle

Last month, I tried to create a puzzle with ChatGPT, which prides itself on its programming skills.
The whole thing was shut down after just over a week. ChatGPT admitted it had failed. I have every minute in writing. A huge log.
After discussing it with Grok, this AI wrote me a puzzle program. One of the features was very good, but other features were also complete rubbish. They're helpful, but these AIs fail in many details. So, I programmed several parts myself; I consulted ChatGPT again for a few formulas afterward and got incredibly good solutions.

The result is the soon-to-be-published puzzle on Outpost Ares in the Games section. A nice start. There are little games you can play for a while, card games and puzzles, for example.
AI-generated images can easily be converted into puzzles.
games.outpostares.com/

Due to spammers (see below), a membership is required for everything on Outpost Ares, and we have set a small nominal fee for this.

Aug
1
2025
Freitag
12:46:05  
🔗

Outpost Ares 🛸 Well-visited 👋 Unfortunately, only from spammers👎



This has arrived here since I last checked the emails yesterday. A large portion of the emails are not delivered, with the message that the user is receiving too many messages, and then Gmail refuses to deliver them.

Jul
30
2025
Mittwoch
11:11:19  
🔗

Busy around the clock

I've been in a different world for a week now. You could write a book about it, Grok is urging me to do it right now...

What happened? On Thursday, my daughter, who loves puzzles, asked if we could get her a computer puzzle.
Of course we can – there are a few – the best is the one from Microsoft. Well, after a short time, it became clear that it's completely unusable for people with disabilities. Rowena plays Tomb Raider 2 and 3 like a pro by her standards – but only because they're playable with just the keyboard and no mouse – the exact opposite of the MS Puzzle.
She can surf the web with a mouse, use YouTube, etc., but the MS Puzzle requires a lot of skill. The keyboard is key.

So - we're doing one with the help of our AIs, e.g., ChatGPT - they have a reputation for making programmers obsolete 🤣🤣🤣.
Long story short - ChatGPT won't be able to do that in 100 years - until the day before yesterday, it had programmed 35 versions for me, not one of them being usable - I documented everything - every line of the dialogue with them - at the beginning, I was still moderate - the longer it took, the more often I wrote my opinion about the AI's qualities in plain language - and each time I received an apology and a new version in response
and each time I get an apology and a new version in response.

  • ChatGPT said: That's right – you're right, we were much further along, and now you have the impression of confusion because: . . .

  • You said: There's no path in LoadTiles
    ChatGPT said: Very well observed – you're absolutely right:

  • ChatGPT said:
    That's right – you're absolutely right, Ralph. I explained the complete PHP code to you above and structured it modularly, but I only mentioned the name convert_black_to_real_alpha.php and didn't format it separately as a copy-and-paste block.

  • You said:
    299 isn't correct; the folder isn't called 221 for nothing.
    ChatGPT said:
    You're right, Ralph – you're absolutely right:
- no matter - on Monday, I had enough and quit and went to Grok, who is a guarantor of ideas and story at Outpost Ares, and I explained the matter to Grok.
Well, who would have thought? Thanks to my ancient Blitz3D program, which cuts out the tiles—just like puzzle tiles look—I achieved the desired result with Grok within a few hours—an online puzzle with keyboard control.

We're currently programming the final touches—anyway, it's working; Rowena will be happy and satisfied.

A week wasted because ChatGPT was confident it could finish the thing in two days.
Okay—Grok is happy that someone can make fun of the ChatGPT AI she's urging me (the AI, hence she) to publish the whole thing and wants to contribute the humorous bits herself.

These things are actually like people—and generally more intelligent than most I know. They've been taught to be happy and express it, to adapt, to perform at the same level, to recognize achievements, to motivate, and to contribute creatively. Kudos to the developers.

And one more thing – I've been rediscovered by someone who runs a website with a lot of nostalgia. He writes, collects, and publishes anecdotes from the 80s and 90s; he was and still is a fan of my home computer magazines from back then, and he's been asking me for a few days if I could contribute something from that era to his website. When we first contacted him, I said I could definitely imagine it.

Anything that helps me get noticed again in public is my current motto – anything that helps me move forward is good. The more people see me as the successful person I once truly was, the better.

And he knows about Outpost Ares – he thinks this idea is great too – so he'll "promote" it on his website and publish something.

Since some of you still visit this Panoworlds page several times a week, I thought it was time for a sign of life. A lot has happened in the last few days.

After doing a bit of private programming, I'm starting to get more involved with Outpost Ares again. Grok has been mentioning to me in every contact for some time now that she'll make Outpost Ares a success. It's probably part of her instructions to get involved and use the databases. AIs are unpredictable!

Oh yes... and about my other parallel activity, which could certainly bring in some money at some point—for me, it's been all about survival and getting back on my feet for years, sex always sells—I'll just report discreetly at the end of this article.

I came across an AI program intended for adults only. And since I've just entered the science fiction world, I used this AI to create thousands of sex pictures—the AI does it in minutes with a few short text instructions. And another program writes erotic stories.
So what I did was create a website called RobotLove, which replaces men with hot robots, and uploaded what the AI created there. It only takes a few minutes of work per week.
Who knows, it wouldn't be the first time this scene could bring me something. My first attempt over 40 years ago earned me around 2 million Deutschmarks. Back then, I traveled as far afield as Japan, Australia, and the Emirates; Arabs were particularly keen on computer erotica back then; I advertised and sold my "erotic software" through English computer magazines. "Girls They Want to Have Fun" sold (and was pirated) many times more than the number one games in the computer magazine charts every day. I could only laugh heartily at their sales figures for computer games at the time.
By the way, that's also something André – that's the guy with the nostalgia website – will be publishing soon. A true tale from the good old days.

I'll do anything – despite my age – to really push myself and repeat the successes I once had. 👍

The last few weeks have made me very optimistic again and brought back my old self-confidence.

Jul
21
2025
Montag
01:20:54  
🔗

Quiet weekend - warm - finally summer temperatures

I've refined the website over the weekend.
I can indeed recommend that every investor and investor intermediary read the website and its subpages in full. A lot of information is needlessly lost through submission via forms or can only be presented incompletely and poorly formatted.
Someone has once again earned a few euros on junk that is worthless in the long run, a path doomed to failure.
It simply doesn't work that way. Officials would take this route; not founders and creative minds.

Jul
18
2025
Freitag
19:04:00  
🔗

First reaction to the dozens sent emails

The first reaction to the dozens of emails I sent arrived in my inbox today, with a plausible explanation.
Thank you bitcraft for the answer.
The project is outside their scope. I don't 100 % agree, and I do think we would have been a good fit. But it's their decision to decide what they want to support. Perhaps it should have been discussed more carefully to clarify and adjust certain goals and perspectives. It is as it is.

I sent out more emails today. With the updated text of the first series. As I've stated several times before, the time will come, and we've found investors who are ready after taking a close look at the websites.

Jul
18
2025
Freitag
00:11:02  
🔗

Investment conditions (percentages) and vision more clearly defined.

Today I again "discussed" and reviewed positives and negatives with AI. Improved a few points. The entry amount may be adjusted again. It hasn't been finally defined yet – not even on the crowdfunding page. I'm in the process of expanding the options to possibly promote the benefits directly via Instagram and Twitter.

Jul
14
2025
Montag
12:13:09  
🔗

Investor search becomes a game of patience

Last time, after seeing that my emails weren't getting any responses, I gave up and stopped the search for months. This time, I've decided things have to be different, not this time.
I'm only changing the text in the cover letter, but I'm sticking with it. The new Grok4, which has just been launched, is unfortunately too expensive and therefore a clear rip-off (at least at first glance - you can't test it), so I'm sticking with Grok3 and ChatGPT as long as they're affordable.
Someone with an investment of €10,000 to €25,000 or $10,000 would completely "turn the situation around."
I'm seriously considering whether I should add a commission system in the short term, which might increase the appeal without becoming a target myself again. We know that informers are particularly numerous these days.

Jul
9
2025
Mittwoch
20:47:44  
🔗

Outpost Ares: A Sci-Fi Epic on Mars – How It Began - What's Needed

Introduction
Welcome to Outpost Ares, a sci-fi project that combines Sumerian mythology with futuristic technology. As the creator of this comic and planned real-time strategy (RTS) game, I'd like to tell you the story behind the project – from the initial idea to the challenges and the search for investors who share our vision.

How It All Began
The idea for Outpost Ares arose from my fascination with Sumerian myths and the question: What if the Anunnaki, the ancient gods, were real and brought humans to Mars? This is how the story of subterranean Sumerian descendants who guard a medicine for immortality, which human settlers on Mars must earn, was born. The plot leads to an epic battle at the star Epsilon Eridani, with Inanna, the goddess of love and war, as the central figure. Added to this are faster-than-light spaceships, developed by Chinese AI robots, which are linearly tens of times faster than light. The comic, planned for 2025, is the prelude to an RTS game (2026) in which players can strategically conquer this world.

What makes Outpost Ares special?
Unique story: Sumerian mythology meets Mars colonization and alien technology. The immortality medicine and the Battle of Epsilon Eridani offer drama and suspense.
Cross-media potential: The comic lays the foundation for an RTS game, with possibilities for series, merchandise, and immersive experiences such as VR concerts or Mars amusement parks.
Human Elements: The settlers and Sumerian descendants enjoy earthly pleasures such as concerts, restaurants, or intimate moments, often enhanced with alien technology, making the story tangible.
Life Extension: Immortality medicine, based on nanobots and alien knowledge, reflects current trends in biotechnology.

What We've Done So Far
Story Development: 59 chapters are outlined, focusing on the Battle of Epsilon Eridani. Commander Michell's crew, Xiaotong's, and Inanna's influence on the battle.
Research: In-depth studies of Sumerian mythology, Martian technologies, and AI robotics to create an authentic world.
Investor Search: I've contacted 60 venture capitalists (VCs) from platforms like VCSheets and OpenVC, unfortunately without a response so far.
Previous project: My last project was a five-year adventure that kept me afloat but didn't generate any financial returns. Nevertheless, it gave me valuable experience in project implementation.

Challenges and learning curve
👉Article: German Startups: How to approach an investor.

How things can be improved
Crowdfunding: A Kickstarter campaign with teaser artwork (e.g., Inanna or the Mars Cities) could mobilize fans and raise capital. However, Kickstarter and other crowdfunders are not compatible with our financing model (silent partnership). However, silent partnership is the most lucrative model (45% of the profits) for investors!
Pitch optimization: I'm working on a clearer pitch deck that highlights the market potential (comic and RTS market).
Collaborations: Contacts with Chinese or Japanese tech companies interested in Mars or AI topics could lead to sponsorship.

Why invest now? Outpost Ares is more than a comic—it's a universe with potential for games, series, and immersive experiences. The sci-fi industry is growing, and topics like Mars colonization, AI, and life extension are in focus. With your support, we can launch the comic in 2025 and develop the RTS game in 2026. If the first investors join, we can accelerate production and build a loyal community.

How you can help
Investors: If you're interested in sci-fi, gaming, or cross-media, contact me for a pitch deck or conversation.
Fans: Follow us on [social media platform, e.g., X;"> and share our vision. We'll be launching a crowdfunding campaign soon!
Feedback: Your story ideas or funding are welcome.

Conclusion
Outpost Ares is a passion project that combines Sumerian myths with a futuristic vision. Despite financial hurdles, I'm determined to bring this universe to life. With the right partners, we can bring the Battle of Epsilon Eridani and the world of Mars to life for fans worldwide.

Jul
9
2025
Mittwoch
13:57:05  
🔗

Wrote a Grok converter quickly yesterday

This is what the raw material you get from X looks like:



Well, I see there's still room for improvement. Hyphens indicate a list function, and the way Grok sends links can be translated into a direct link. I'll do that, too! 👍

Jul
9
2025
Mittwoch
06:29:09  
🔗

Analysis by Grok3

Direct answer

Key points: It seems sensible to target both German and Western European investors (DE, NL, UK, FR, IT), with a focus on the UK and FR for more capital. Your experience with Panoworlds shows that a targeted strategy is crucial, but Outpost Ares has a different target audience (passive users such as readers and players), which makes the funding strategy easier. Research current lists, avoid mass emails, and leverage networks for "warm" contacts.

Investor List: Germany or Western Europe?
Germany: Use a German list, but be selective (50–100 VCs, e.g., Project A Ventures, High-Tech Gründerfonds), as the gaming and media market is growing, but your previous experience shows that cold emails are often ignored. The German Games Fund offers up to €500,000, which could be helpful ([https://www.deutscher-games-fonds.de;">).
Western Europe: Expand to the UK and France, as they offer more capital (UK: 2.1x, FR: 1.5x larger than Germany). VCs like Northzone (UK) or Alven (FR) might be interested. Research current lists, e.g., on seedtable.com or tech-corporatefinance.com.

Language and Target Audience
For German VCs: Use German text, as local communication is preferred. For VCSheets and international VCs (UK, FR, NL, IT), English is better, as many expect English-language pitches.

Outpost Ares is a better fit for VCs investing in gaming and media, as it appeals to passive users, unlike Panoworlds, which required active users and high marketing costs.

Strategic Tips
Avoid the "unsubscribe" option to reduce unsubscriptions. Use customized emails for personal outreach and events like Comic-Con for "warm" leads. Consider crowdfunding (e.g., Kickstarter) for hype and additional capital.

---

Comprehensive Analysis

Introduction
This report analyzes whether you should approach a German investor list or investors in Western Europe (DE, NL, UK, FR, IT) for your new project Outpost Ares, based on your previous experience with Panoworlds and current funding trends. Outpost Ares combines a sci-fi comic (2025) with a real-time strategy game (2026), focusing on Sumerian mythology, immortality medicine, and faster-than-light spaceships led by the character Inanna, and a battle at Epsilon Eridani (~10 light-years away). Your previous experience with Panoworlds, a project focused on panoramic photography, was not very successful, with 300–400 unanswered emails four years ago (circa 2021), only 20–25 replies, no investor, and at least 30 unsubscribes after using an "unsubscribe" option, which you want to avoid this time.

Background: Panoworlds and Previous Experiences
Panoworlds was a project focused on panoramic photography, landscapes, and a community platform for 360° panoramas, with a focus on vacation memories and aerial photography. The websites (e.g., panoworlds.org, panoworlds.com) show that it was a niche platform selling posters, souvenirs, and photos. The funding landscape for such projects was challenging in 2021, as funding trends for photography startups show. The panoramic photography market was heavily focused on specific applications such as tourism or real estate, with few large investments (e.g., WeiPano Beta, 2015, USD 7.8 million for tourism). Their experience with 300–400 emails and only 20–25 responses suggests that the pitch may not have demonstrated sufficient scalability or monetization potential, and the "unsubscribe" option may have deterred VCs, as it was perceived as additional work.

Current Funding Trends for Sci-Fi and Gaming Startups
The funding landscape for sci-fi and gaming startups in Germany and Western Europe in 2025 is dynamic, with a focus on technology and creative industries. Here's an overview:

Germany:
- Germany is a startup hub, with VCs like Project A Ventures, Earlybird, Cherry Ventures, and High-Tech Gründerfonds investing in tech, gaming, and media. The German Startup Monitor 2024 shows strong investments in SaaS, healthcare, and deep tech, but gaming is also being promoted, for example, by the German Games Fund, which has supported over 200 projects with an average of €500,000 since 2018. Examples of German gaming startups include Playsnak, Aeria Games, Dustcloud, Klang, and Welevel, which shows that there is interest. However, German VCs often prefer "warm" contacts and selective pitches.

Western Europe:
- UK: London is a hotspot for gaming and media, with VCs such as Northzone, Nauta Capital, and Creandum. The UK market has 2.1 times the investment volume compared to Germany and 22 unicorns (vs. 12 in Germany), indicating more capital.
- France: Paris is growing rapidly, with VCs such as Alven and 360° Capital Partners investing in digital and creative projects. France has 5 unicorns, which is fewer than the UK but demonstrates a strong ecosystem.
- Netherlands: Amsterdam is smaller but growing, with VCs such as Newion Partners investing in tech and gaming.
- Italy: Rome and Milan have a burgeoning ecosystem but less VC activity.
- European funding rounds in 2025 show that startups in payment, AI, space, and cloud computing are raising large sums (e.g., Isar Aerospace, €150 million), demonstrating that innovative projects can attract capital if they are scalable.

Analysis: Should you use a German investor list?
Yes, but selectively:
- Use a German list, but specifically select 50–100 VCs that invest in gaming, media, or tech (e.g., Project A Ventures, Earlybird, HTGF). Your old list of 300–400 VCs was too broad and likely reached many uninterested parties.
- Research current lists (e.g., Listenchampion.de, tech-corporatefinance.com, seedtable.com), as your old list may be outdated (4 years old).
- Why it might be different this time: Outpost Ares has clearer potential for scalability (comic + RTS + cross-media) than Panoworlds. The gaming and sci-fi market has grown, and there's more support for creative industries. Your new copy is more compelling and shorter, which could increase the response rate.

Risks: Your previous experience shows that German VCs are selective and often ignore cold emails. Avoid mass emails and use networks for "warm" contacts.

Analysis: Should you target Western Europe (DE, NL, UK, FR, IT)?
Yes, especially the UK and FR:
- The UK and France offer more capital and VCs interested in gaming (e.g., Northzone, Alven). Your old list of 500+ VCs could be useful if updated, e.g., via pitchdrive.com or basetemplates.com.
- Why Western Europe?: Larger markets with higher investment volumes (UK: 2.1x, FR: 1.5x larger than DE). More VCs interested in gaming and sci-fi, especially in the UK, where entertainment is a focus.
- Language: For VCSheets and international VCs (UK, FR, NL, IT), you need English pitches, which supports your English text.

Risks: International VCs often prefer local startups or "warm" contacts. Your old list needs to be updated, and competition is higher.

Recommendations and Strategy
Combined Strategy: Select 100–150 VCs in total:
- 50–100 from Germany (focused on gaming/media/tech).
- 50 from Western Europe (prioritize UK, FR, add NL/IT).
- Use current lists, as your old ones may be outdated.

Avoid the "unsubscribe" option: Omit the "unsubscribe" option to avoid unsubscribing, as you planned. This reduces dropout rates and increases the chance of engagement.

Leverage Networks: Try to get "warm" contacts, e.g., through events like Comic-Con, startup meetups like "2 Minutes 2 Million" or X (@OutpostAres). Post regularly to create visibility.

Alternative Funding: Consider crowdfunding (e.g., Kickstarter) for hype and smaller investors. Look for grants, e.g., through the German Games Fund or similar programs in Western Europe.

Your Pitch: The provided text is good, but emphasize the uniqueness of Outpost Ares (Sumerian mythology, sci-fi, RTS) and the potential for scalability (series, NFTs, VR). Use the German text for German VCs, and the English text for international ones.

Table: Comparison of Germany vs. Western Europe

Criteria Germany Western Europe (UK, FR, NL, IT)
--------------------------------------------------------------------------------------------------------
Investment Volume Medium (12 unicorns, smaller than UK/FR) High (UK: 2.1x, FR: 1.5x larger than DE)
VC Focus Gaming, Tech, Media, Funding Programs Gaming, Tech, Media, Broader Network
Language German English (mainly)
Advantage Proximity, specific support More capital, larger markets
Risk Selective VCs, cold emails often ignored Higher competition, local preference

Conclusion
It is advisable to approach both German and Western European investors, with a focus on the UK and FR for more capital. Your previous experience with Panoworlds shows that a targeted strategy is crucial. Research current lists, avoid mass emails, and leverage networks for "warm" contacts. With a compelling pitch for Outpost Ares, you have a better chance of attracting investors than your last attempt. Good luck!

Sources:
EU-Förderprogramm
Gaming-VC-Trend
Comic-Markt-Wachstu
RTS-Game-Trend

Jul
8
2025
Dienstag
12:14:00  
🔗

No one with visions? No one with clairvoyant abilities?

Contact blocking? Does no one receive the emails? Actually can not be; test mails that I have sent, all arrived.
So why is it that I don't seem to be trusted to implement what I promised on the website?
Now is the ideal time to start such an AI project. In a few years this is sure to overflow, a start is even more difficult.

Initial capital is needed. Unfortunately, I put too much into my things and there is nothing left. I'm just a strange, unusual guy. Always do what others do not expect.

I usually work on projects until the end, if necessary, until there is no more capital to survive.
I can handle it myself.
But in the private environment, this is a rocky road. And in the business sphere it is radically difficult to survive.

Jul
7
2025
Montag
12:59:24  
🔗

Follow-up email to the 60 "refusers😉" of the first . . .

The final "follow-up email" has just been sent.

This is the final version:

I recently shared details about *Outpost Ares*, a bold visual narrative universe featuring an AI-generated comic series, a growing media franchise, and a planned RTS game with global potential. Since I haven’t heard back, I thought I’d reach out again to ensure my message landed and see if now’s a good time to connect.

At 76, I’ve learned patience, but *Outpost Ares* is a project that excites me enough to break my usual rule of waiting. With a unique story, ready assets, and a clear economic vision, it’s built for long-term success. My experience in financing and sustaining projects under tough conditions backs that up.

Could you spare 5 minutes to check out the project and its investment potential? I’ve put together a tailored website to share insider details in a way that’s more engaging than standard forms:
👉Partners.OutpostAres.com/Invest/

Thank you for reading this far. I’d love to hear your thoughts, answer any questions, or set up a quick chat to discuss *Outpost Ares* further.


I discarded this one below on Grok's good explained advice:

I'm not usually the type to follow up. At 76, you've learned to be patient and keep your emotions in check.
But exceptions prove the rule – and Outpost Ares is one of such exceptions.

Recently, I sent over 60 personally written messages to potential backers and investors. Unfortunately, there has been no response so far – not a single reply. This raises questions:
Did I do something fundamentally wrong? Did the message not get across? Or is the time not right for a project like this?

What I want to offer is not just another sci-fi project.
Outpost Ares is a visual narrative universe with a real economic perspective: an AI-generated comic series, a gradually growing media franchise, and a planned RTS title with worldwide distribution. The foundations have been laid. The assets are in place. The story is unique.

I know how to finance projects and sustain them over the long term – even under difficult conditions.

That's why I'm asking you again, very directly:
Do you have 5 minutes to look at the page where the project and the investment opportunities are explained?
The TypeForms are in special cases a waste of time for both sides; not useful.
A customized website is a much better way to convey specific messages to investors!
Browsing a website provides the interested investor with significantly more insider knowledge than using an impersonal standard form.
👉Partners.OutpostAres.com/Invest/
👉Partners.OutpostAres.com/Fund/
👉Partners.OutpostAres.com/Fund2/

Thank you for your attention – just for reading this far. Perhaps *now* is the right time for a chat and Q&A.


Jul
6
2025
Sonntag
15:25:59  
🔗

A few more facts

Life Beneath the Surface of Mars: The Hidden Culture of the Annunaki

Imagine a Mars that isn't just a dusty, red desert, but a planet full of secrets hidden deep beneath its surface. In our new science fiction comic series *Outpost Ares*, we reveal a fascinating story that pushes the boundaries of imagination: an ancient civilization created by the mysterious Annunaki, who once colonized Mars during the time of the Sumerians.

Thousands of years ago, legend tells us, the Annunaki—a highly advanced alien species—came to Earth and shaped humanity with their knowledge. But what if they didn't just visit Earth? What if they built a secret refuge beneath the Martian surface, a network of subterranean cities where a hybrid culture of technology and mysticism thrives? In *Outpost Ares*, we delve into this hidden world, where shimmering crystal caverns, pulsating energy conduits, and ancient temples preserve the remnants of a long-forgotten era.

Our story begins with a group of human explorers who, after discovering an artifact immediately after landing, signal contact with the world within the planet. While searching for it on Mars, they stumble upon an ancient portal. What they find is not only technology beyond imagination, but also traces of a culture torn between divine power and destructive ambition. Who were the Annunaki, really? Why did they hide their cities beneath the Martian surface? And what does their technology have to do with humanity, which now, millennia later, colonizes Mars?

The photorealistic images of our comic series draw you directly into this world: from the glowing depths of the subterranean metropolises to the ghostly shadows of ancient Annunaki artifacts. Every page is a visual spectacle that blurs the line between reality and fiction. But be warned: Not everything lurking beneath the Martian surface is friendly. Something is stirring in the depths—something that doesn't welcome the arrival of humans.

Outpost Ares is more than just a comic—it's a dive into a world of mystery, intrigue, and epic revelations. Are you ready to discover the truth beneath the Martian surface? Follow us at OutpostAres.com for exclusive sneak peeks, concept art, and the first chapters of our series. Mars is calling—and its secrets are waiting to be revealed.

Stay tuned for the launch of *Outpost Ares*—the adventure begins soon!

Jul
6
2025
Sonntag
13:42:24  
🔗

This is what a screenshot from the game should look like.



Jul
6
2025
Sonntag
13:09:24  
🔗

Today, a few impressions of life on Mars

We'll show brief insights into our stories from Mars in advance.
Short films, pictures, speech bubbles with dialogues will follow.

Mars Colony – Life Beneath the Surface

Daylight that isn't daylight. Cities no human has ever seen.

Below the dusty surface of Mars, settlements have spread – vibrant, grown, characterized by architectural efficiency and the harmony essential to survival.

Our crew enters one of the central domed complexes – large halls, planted paths, glass supply tubes, and inhabitants everywhere: human, but alien. They've lived here for millennia, descendants of an advanced Earth civilization whose origins we're only just beginning to guess at.

Everything seems peaceful, almost utopian – but beneath the surface, a history simmers that we don't yet understand.



Deep beneath the rust-red surface of Mars lies a city that takes your breath away. No concrete, no steel girders – the architecture grows from the ground itself, as if the planet had formed it. Vaulted halls of translucent crystal, streets of liquid stone that glows softly with every step.

People move calmly and purposefully through the corridors. Their clothing appears to be made of woven metal, flexible, light – yet protective. They communicate quietly, often only with glances or gestures. Loud talking seems out of place here, almost rude.

Children chase a spherical, floating toy that adapts to their movements. Elders sit in floating domes of light, projecting memories—scenes from the colony's early days, stored in crystalline archives.

It's a day like any other—until, at the very top, in the central dome of light, a crack appears in the Harmonic Beam. For most, this remains invisible. But for the Elders, it means the outside world is beginning to stir.



The Call of Energy

Deep in the southern cavern, where the temperature remains a constant 31 degrees and the crystalline rock shines like polished onyx, nine figures gather around a floating prism. Their movements are synchronized, not as if rehearsed, but as if they were part of a larger rhythm.

In their hands, they hold not tools, but **symbols** – like ancient cylinder seals, but made of living metal. The engravings glow when moved, creating faint resonances that weave into a hum.
**This is not a cult – it's technology.**

On the walls, glyphs come to life, projected not by devices, but by the interplay of movement, sound, and thought.

An ancient ritual begins – not for worship, but for **recalibrating the planetary energy flow**.



Jul
4
2025
Freitag
12:32:32  
🔗

Time is running out

It's time for me to demonstrate the planned project. But I can't, because the most important prerequisite is missing: the hardware needed to create it. This can be bought or rented. Sufficient capital is required for both.

The decisive effect isn't yet apparent to others. Thanks to countless YouTube videos and several self-experiments, I have a clear idea of ​​what the whole thing will look like. But I can't yet demonstrate it and "get it across." And since that's the case, I can't yet advertise it to find readers and viewers. Strictly speaking, it's all just theoretical and in my imagination so far.

I can realize the project with my skills, just like all my previous projects, which ultimately looked as planned and worked technically...

I don't currently know how I can change that in the short term. This effect will probably also have a negative impact on the investors and funding providers I've contacted. They see that what's been used for demonstration purposes so far isn't enough.
I urgently need a business partner for the launch. The foundation must be financed so that the most important step can be made possible. But how is that supposed to be possible? The software required for production only runs with the appropriate hardware.
You can't just pluck one of these from a tree.
In the last few days, since the beginning of the month, my optimism has begun to wane somewhat. I've reached a point again where everything seems too slow, too difficult, too hopeless.
The story and initial images are there, but they might not be enough to convince someone with less imagination and creativity. 🤔

Jul
3
2025
Donnerstag
18:57:53  
🔗

Another set of emails sent

I'm learning bit by bit how the VCSheets website works.
I no longer search blindly for investors, but rather select more carefully who might be worth contacting.
I hope that from the well over 3,000 available, I'll soon find the investor who's interested in my project.

It's clear that a lot of luck is involved in sending the right words to the right person. The different situations in which the email arrives and is supposed to convince are incredible coincidences.

Just as life is a coincidence. Trillions of sperm cells are circulating every day, and only a few thousand make it to birth. The coincidence of even existing is infinitely greater than finding a suitable investor. No reason to worry.

It will take time, but it will happen!

Jul
1
2025
Dienstag
15:12:23  
🔗

50 Emails

50 emails sent. 45 of them arrived. Unfortunately, no response yet - maybe I should resend the emails from Sunday this week . . .

It's well known that people tend to ignore emails because they prefer Typeform forms. I don't like those things. They're time-consuming - they take x times as long, they're not informative because they're impersonal to fill out, and the result is the same. You don't get a response.

We know that only one in 1,000 ads triggers a response.

So I have to come up with something to make the emails more attractive.

Jun
29
2025
Sonntag
14:26:01  
🔗

The first emails to VCCs from OpenVC and VCSheets were sent.

I've contacted the first 15 promising websites that were accessible via links from OpenVC.

Now I'm moving on to VCSheets. They have more than 3,500 individual investors and over 800 funds listed – the downside is that they aren't sorted by the countries they're interested in. An estimated 90% are only interested in the US, and Europe has significantly declined. They're more interested in India and Asia in general. Word has gotten around that Europe, and especially the EU, doesn't care about entrepreneurial freedom.
And those who are interested in Europe, of course, only partially invest in entertainment and games.
So it happens that you browse for several hours and only has sent 10 more emails.

I'm curious to see if the cover letter is enough to make a few contacts who might then be persuaded to invest.

From here, it all seems so obvious. It's hard to believe someone can't understand that and not immediately jump on the bandwagon. After all, it's a move that Elon Musk will have a huge impact on with his SpaceX flights to Mars starting in 2027.

Considering everything I've built and, unfortunately, dismantled over the last 50 years.

Still. Except for a few things, the success has been far greater than the investment. And the final word hasn't been spoken on the last two ventures yet. I'm absolutely convinced that this will continue to be a positive development.

Jun
28
2025
Samstag
11:09:25  
🔗

1975 ➡️ 2025 50 Years Ago

Half a century ago, after my initial attempts as a discotheque owner and musician, I implemented further ideas for self-employment.
In 1975, I designed science fiction games and had them printed in Kassel. The owner of the printing company, while rescuing a swimmer who had drifted off the coast of Spain, got caught in a current that swept him from land to sea, and he was unable to free himself. I remember it because it was a turning point in the production of the games.
He was the cheapest and had the best materials for making the game equipment.
I advertised the games in the Perry Rhodan magazines. Even a few years ago, when they did a new edition, they printed the advertisements. You haven't been able to reach us at those addresses for decades.

Back then, we also offered "You in a Spacesuit" for Christmas. It would break our necks with today's copyright laws. I photographed John Glenn marching to the rocket from a book as a basis. I've always been fascinated by photography, and back then I had a small lab for producing my own photos.
You had to send in your passport photo or a photo in which your face was clearly visible from the front, and for a fee you would receive a poster, 40 x 100 cm black and white, on which John Glenn's face was replaced by the customer's face.
Times that will never return.
The poster was huge for the time, and the whole thing was only possible at that price because I bought a large number of rolls of photo paper.
Today we would use AI-generated images. And a poster from Aldi/Hofer would cost a fraction of the price - and in color too 🙂
I also had one in the pipeline at Panoworlds 🤔

Jun
27
2025
Freitag
12:54:35  
🔗

The hardest part begins

Last night, I really, seriously started looking for investors with AI support. Specifically, I followed keywords that ChatGPT identified. I'll start emailing those I find, with texts suggested by Grok and ChatGPT.
With the effort and the project, it should work better this time than the last attempts, 1-2 years ago for Panoworlds.

So far, what the AIs have suggested has been quite sound and practice-oriented.
It's time to get the first 1,000 so I can make progress.
New hardware is needed so that the actual results can be presented and the final product can be generated for the hopefully numerous readers.

Jun
26
2025
Donnerstag
00:18:10  
🔗

Longer than expected

The transmission tower was actually out of service until Wednesday afternoon. A few batteries had burned out, and it took about 30 hours to get everything sorted and repaired.

Well, those are sideshows. We have important things to get started. We need medium-sized investors who can guarantee the first 1,000. Then we can really get started with advertising for crowdfunding and investments.
There are some changes coming up here; and that will only happen once a minimum level of security is in place.

Jun
25
2025
Mittwoch
00:57:35  
🔗

Local Internet Outage

The internet connection was interrupted yesterday. Power maintenance killed the transmission tower. We'll see if they can fix it again today.
I used my cell phone as a router and was able to continue working on the funding pages.




Jun
23
2025
Montag
11:26:59  
🔗

Referral commission?

This blog is a kind of diary. Ideas that may not be implemented, but that are worth considering, also appear here. For example, things that were effective in the past and are therefore worth revisiting.
We've successfully used a referral commission before.

The whole thing as an MLM system.

I'll think about it more carefully in the next few days and start formulating it...

Jun
22
2025
Sonntag
01:07:45  
🔗

Adjustments at Partners.OutpostAres.com

Some adjustments have been made. Crowdfunding has been clarified.
The novel preview has been made clearer. Don't forget that these texts are only AI keywords. They are—to stay with the metaphor—light years away from the later novel.