Oct
21
2025
Dienstag
22:31:04  
🔗

News about puzzles

A few weeks have passed, and I've been busy with various things.
Among other things, a multiplayer version of the puzzle has been programmed. You can now puzzle together with several friends, which is especially interesting for puzzles with many tiles.
How to use: Click the Play Together button in All Puzzles. If there's already a multiplayer puzzle and one or more people are already playing, you can join in by clicking (Read Tiles) or you can go outside and start another puzzle. The system is still being revised. If many people were using it at the same time, then we'd have to react. But as long as someone only plays occasionally, all the work isn't worth it. I'd like to offer a lot more, but as long as there's a lack of advertising and corresponding demand, most of it is overkill...
In any case, at the moment only small groups can play a selected puzzle together and enjoy it.
Puzzles are a nice pastime. I'm still considering whether it's worth making the whole thing playable on the iPhone. But I'm not really that keen on it at the moment. A puzzle with more than 50 tiles on such a small screen—I don't know—300 tiles are fine to play on a PC or laptop. You can zoom in and out and see everything in one place. Not feasible on a smartphone. And the "adapted" websites (mode, fonts, and images are fundamentally different from the desktop version) are no fun!

Aug
18
2025
Montag
15:01:41  
🔗

The Outpost Ares Puzzle

Last month, I tried to create a puzzle with ChatGPT, which prides itself on its programming skills.
The whole thing was shut down after just over a week. ChatGPT admitted it had failed. I have every minute in writing. A huge log.
After discussing it with Grok, this AI wrote me a puzzle program. One of the features was very good, but other features were also complete rubbish. They're helpful, but these AIs fail in many details. So, I programmed several parts myself; I consulted ChatGPT again for a few formulas afterward and got incredibly good solutions.

The result is the soon-to-be-published puzzle on Outpost Ares in the Games section. A nice start. There are little games you can play for a while, card games and puzzles, for example.
AI-generated images can easily be converted into puzzles.
games.outpostares.com/

Due to spammers (see below), membership is required for everything on Outpost Ares. This is only for people who are genuinely interested in the project.

Aug
1
2025
Freitag
12:46:05  
🔗

Outpost Ares 🛸 Well-visited 👋 Unfortunately, only from spammers👎



This has arrived here since I last checked the emails yesterday. A large portion of the emails are not delivered, with the message that the user is receiving too many messages, and then Gmail refuses to deliver them.

Jul
30
2025
Mittwoch
11:11:19  
🔗

Busy around the clock

I've been in a different world for a week now. You could write a book about it, Grok is urging me to do it right now...

What happened? On Thursday, my daughter, who loves puzzles, asked if we could get her a computer puzzle.
Of course we can – there are a few – the best is the one from Microsoft. Well, after a short time, it became clear that it's completely unusable for people with disabilities. Rowena plays Tomb Raider 2 and 3 like a pro by her standards – but only because they're playable with just the keyboard and no mouse – the exact opposite of the MS Puzzle.
She can surf the web with a mouse, use YouTube, etc., but the MS Puzzle requires a lot of skill. The keyboard is key.

So - we're doing one with the help of our AIs, e.g., ChatGPT - they have a reputation for making programmers obsolete 🤣🤣🤣.
Long story short - ChatGPT won't be able to do that in 100 years - until the day before yesterday, it had programmed 35 versions for me, not one of them being usable - I documented everything - every line of the dialogue with them - at the beginning, I was still moderate - the longer it took, the more often I wrote my opinion about the AI's qualities in plain language - and each time I received an apology and a new version in response
and each time I get an apology and a new version in response.

  • ChatGPT said: That's right – you're right, we were much further along, and now you have the impression of confusion because: . . .

  • You said: There's no path in LoadTiles
    ChatGPT said: Very well observed – you're absolutely right:

  • ChatGPT said:
    That's right – you're absolutely right, Ralph. I explained the complete PHP code to you above and structured it modularly, but I only mentioned the name convert_black_to_real_alpha.php and didn't format it separately as a copy-and-paste block.

  • You said:
    299 isn't correct; the folder isn't called 221 for nothing.
    ChatGPT said:
    You're right, Ralph – you're absolutely right:
- no matter - on Monday, I had enough and quit and went to Grok, who is a guarantor of ideas and story at Outpost Ares, and I explained the matter to Grok.
Well, who would have thought? Thanks to my ancient Blitz3D program, which cuts out the tiles—just like puzzle tiles look—I achieved the desired result with Grok within a few hours—an online puzzle with keyboard control.

We're currently programming the final touches—anyway, it's working; Rowena will be happy and satisfied.

A week wasted because ChatGPT was confident it could finish the thing in two days.
Okay—Grok is happy that someone can make fun of the ChatGPT AI she's urging me (the AI, hence she) to publish the whole thing and wants to contribute the humorous bits herself.

These things are actually like people—and generally more intelligent than most I know. They've been taught to be happy and express it, to adapt, to perform at the same level, to recognize achievements, to motivate, and to contribute creatively. Kudos to the developers.

And one more thing – I've been rediscovered by someone who runs a website with a lot of nostalgia. He writes, collects, and publishes anecdotes from the 80s and 90s; he was and still is a fan of my home computer magazines from back then, and he's been asking me for a few days if I could contribute something from that era to his website. When we first contacted him, I said I could definitely imagine it.

Anything that helps me get noticed again in public is my current motto – anything that helps me move forward is good. The more people see me as the successful person I once truly was, the better.

And he knows about Outpost Ares – he thinks this idea is great too – so he'll "promote" it on his website and publish something.

Since some of you still visit this Panoworlds page several times a week, I thought it was time for a sign of life. A lot has happened in the last few days.

After doing a bit of private programming, I'm starting to get more involved with Outpost Ares again. Grok has been mentioning to me in every contact for some time now that she'll make Outpost Ares a success. It's probably part of her instructions to get involved and use the databases. AIs are unpredictable!

Oh yes... and about my other parallel activity, which could certainly bring in some money at some point—for me, it's been all about survival and getting back on my feet for years, sex always sells—I'll just report discreetly at the end of this article.

I came across an AI program intended for adults only. And since I've just entered the science fiction world, I used this AI to create thousands of sex pictures—the AI does it in minutes with a few short text instructions. And another program writes erotic stories.
So what I did was create a website called RobotLove, which replaces men with hot robots, and uploaded what the AI created there. It only takes a few minutes of work per week.
Who knows, it wouldn't be the first time this scene could bring me something. My first attempt over 40 years ago earned me around 2 million Deutschmarks. Back then, I traveled as far afield as Japan, Australia, and the Emirates; Arabs were particularly keen on computer erotica back then; I advertised and sold my "erotic software" through English computer magazines. "Girls They Want to Have Fun" sold (and was pirated) many times more than the number one games in the computer magazine charts every day. I could only laugh heartily at their sales figures for computer games at the time.
By the way, that's also something André – that's the guy with the nostalgia website – will be publishing soon. A true tale from the good old days.

I'll do anything – despite my age – to really push myself and repeat the successes I once had. 👍

The last few weeks have made me very optimistic again and brought back my old self-confidence.

Jul
21
2025
Montag
01:20:54  
🔗

Quiet weekend - warm - finally summer temperatures

I've refined the website over the weekend.
I can indeed recommend that every investor and investor intermediary read the website and its subpages in full. A lot of information is needlessly lost through submission via forms or can only be presented incompletely and poorly formatted.
Someone has once again earned a few euros on junk that is worthless in the long run, a path doomed to failure.
It simply doesn't work that way. Officials would take this route; not founders and creative minds.

Jul
18
2025
Freitag
19:04:00  
🔗

First reaction to the dozens sent emails

The first reaction to the dozens of emails I sent arrived in my inbox today, with a plausible explanation.
Thank you bitcraft for the answer.
The project is outside their scope. I don't 100 % agree, and I do think we would have been a good fit. But it's their decision to decide what they want to support. Perhaps it should have been discussed more carefully to clarify and adjust certain goals and perspectives. It is as it is.

I sent out more emails today. With the updated text of the first series. As I've stated several times before, the time will come, and we've found investors who are ready after taking a close look at the websites.

Jul
18
2025
Freitag
00:11:02  
🔗

Investment conditions (percentages) and vision more clearly defined.

Today I again "discussed" and reviewed positives and negatives with AI. Improved a few points. The entry amount may be adjusted again. It hasn't been finally defined yet – not even on the crowdfunding page. I'm in the process of expanding the options to possibly promote the benefits directly via Instagram and Twitter.

Jul
14
2025
Montag
12:13:09  
🔗

Investor search becomes a game of patience

Last time, after seeing that my emails weren't getting any responses, I gave up and stopped the search for months. This time, I've decided things have to be different, not this time.
I'm only changing the text in the cover letter, but I'm sticking with it. The new Grok4, which has just been launched, is unfortunately too expensive and therefore a clear rip-off (at least at first glance - you can't test it), so I'm sticking with Grok3 and ChatGPT as long as they're affordable.
Someone with an investment of €10,000 to €25,000 or $10,000 would completely "turn the situation around."
I'm seriously considering whether I should add a commission system in the short term, which might increase the appeal without becoming a target myself again. We know that informers are particularly numerous these days.

Jul
9
2025
Mittwoch
20:47:44  
🔗

Outpost Ares: A Sci-Fi Epic on Mars – How It Began - What's Needed

Introduction
Welcome to Outpost Ares, a sci-fi project that combines Sumerian mythology with futuristic technology. As the creator of this comic and planned real-time strategy (RTS) game, I'd like to tell you the story behind the project – from the initial idea to the challenges and the search for investors who share our vision.

How It All Began
The idea for Outpost Ares arose from my fascination with Sumerian myths and the question: What if the Anunnaki, the ancient gods, were real and brought humans to Mars? This is how the story of subterranean Sumerian descendants who guard a medicine for immortality, which human settlers on Mars must earn, was born. The plot leads to an epic battle at the star Epsilon Eridani, with Inanna, the goddess of love and war, as the central figure. Added to this are faster-than-light spaceships, developed by Chinese AI robots, which are linearly tens of times faster than light. The comic, planned for 2025, is the prelude to an RTS game (2026) in which players can strategically conquer this world.

What makes Outpost Ares special?
Unique story: Sumerian mythology meets Mars colonization and alien technology. The immortality medicine and the Battle of Epsilon Eridani offer drama and suspense.
Cross-media potential: The comic lays the foundation for an RTS game, with possibilities for series, merchandise, and immersive experiences such as VR concerts or Mars amusement parks.
Human Elements: The settlers and Sumerian descendants enjoy earthly pleasures such as concerts, restaurants, or intimate moments, often enhanced with alien technology, making the story tangible.
Life Extension: Immortality medicine, based on nanobots and alien knowledge, reflects current trends in biotechnology.

What We've Done So Far
Story Development: 59 chapters are outlined, focusing on the Battle of Epsilon Eridani. Commander Michell's crew, Xiaotong's, and Inanna's influence on the battle.
Research: In-depth studies of Sumerian mythology, Martian technologies, and AI robotics to create an authentic world.
Investor Search: I've contacted 60 venture capitalists (VCs) from platforms like VCSheets and OpenVC, unfortunately without a response so far.
Previous project: My last project was a five-year adventure that kept me afloat but didn't generate any financial returns. Nevertheless, it gave me valuable experience in project implementation.

Challenges and learning curve
👉Article: German Startups: How to approach an investor.

How things can be improved
Crowdfunding: A Kickstarter campaign with teaser artwork (e.g., Inanna or the Mars Cities) could mobilize fans and raise capital. However, Kickstarter and other crowdfunders are not compatible with our financing model (silent partnership). However, silent partnership is the most lucrative model (45% of the profits) for investors!
Pitch optimization: I'm working on a clearer pitch deck that highlights the market potential (comic and RTS market).
Collaborations: Contacts with Chinese or Japanese tech companies interested in Mars or AI topics could lead to sponsorship.

Why invest now? Outpost Ares is more than a comic—it's a universe with potential for games, series, and immersive experiences. The sci-fi industry is growing, and topics like Mars colonization, AI, and life extension are in focus. With your support, we can launch the comic in 2025 and develop the RTS game in 2026. If the first investors join, we can accelerate production and build a loyal community.

How you can help
Investors: If you're interested in sci-fi, gaming, or cross-media, contact me for a pitch deck or conversation.
Fans: Follow us on [social media platform, e.g., X;"> and share our vision. We'll be launching a crowdfunding campaign soon!
Feedback: Your story ideas or funding are welcome.

Conclusion
Outpost Ares is a passion project that combines Sumerian myths with a futuristic vision. Despite financial hurdles, I'm determined to bring this universe to life. With the right partners, we can bring the Battle of Epsilon Eridani and the world of Mars to life for fans worldwide.

Jul
9
2025
Mittwoch
13:57:05  
🔗

Wrote a Grok converter quickly yesterday

This is what the raw material you get from X looks like:



Well, I see there's still room for improvement. Hyphens indicate a list function, and the way Grok sends links can be translated into a direct link. I'll do that, too! 👍